Darkray's Confirmed Pact
(Divination)

Range:  Special
Components:  V, S, M
Duration:  2 weeks per level
Casting Time:  1 turn
Area of Effect:  2 creatures on the same plane
Saving Throw:  None

This spell is cast on two creatures that have just reached an agreement of any sort. The wizard may be one of them. Both subjects must be willing to be affected by the spell or else it fails in an obvious way.
The casting requires the donation of a personal item, worth about 1 gp, from each of the subjects. The items do not vanish and the subjects may get them back after the spell ends. The spell also requires a gem of any sort, the core gem, of at least 500 gp value. This lasts until the spell ends and then turns to ash.
The items and the core gem must be placed in a small obsidian case. This is sealed during the casting with 3 HP of blood from each of the subjects; these can only be healed naturally. The case can have other protections.
For the duration of the spell the wizard will be instantly aware if either member of the pact breaks it, that is, if one or both subjects have acted against the agreement they have made. The caster also learns if this action was made willingly or not (i.e.: if under a charm or the like).
The spell deals with the spirit and not the letter of the agreement. For example, the wizard will be informed if one of the subjects coats his weapon with poison in order to strike his partner, even though no actual attack takes place.
The spell does not in any way hinder the actions of the subjects. Further, the wizard only learns if the pact is broken, and nothing more. The spell does not in any way give him the ability to communicate with the subjects or inform them, for example.
The spell normally lasts for two weeks per level of the caster. During that time, the wizard will be informed every time a subject acts against the pact. If both subjects decide willingly to break their pact, the spell ends and the wizard is informed about it. It is possible to cast more of such spells for the same pact but each requires a new core gem and a new blood sacrifice.
Dispel magic must be successfully cast on the core gem to end the spell.

